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All projects

Games, tools, mods, and earlier work.

Selected projects

Tidebound

Volunteer · Can’t Afford Studios · Unreal Engine · C++ / Blueprints · In development

Contributing tension-based reeling, a movable cart, a fish scale, and a shop menu.

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Primary

Team capstone · Unreal Engine · C++ / Blueprints · 2024

Built a reusable color interaction system, grappling mechanics, and a transforming arena for a fast-paced FPS.

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Maximum Overdrive

Personal project · Godot · GDScript · 2024

A kart racer built around player-created tracks. I developed the track editor, sub-frame lap timing, and shareable ghost replays.

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Ethereals: The Mana War

Personal project · Godot · GDScript · 2025

An online board game with match-three mechanics. Built room management and move exchange over WebSockets, with animation synchronization between players.

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Desert Escape!

Personal project · NES · NESFab · 2023

An NES arcade platformer with two-player co-op. I used sprites, tiles, and palette changes to work within the hardware’s limits.

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More projects

RSIHack

C++ · Wii mod

Modified drifting and mini-turbo feedback in Mario Kart Wii, building on the Skill Issue Pack mod.

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Fit Factory

Godot · Physics

A physics puzzle game with force-based dragging, joint-based grabbing, and collision-driven block squishing.

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Incognitou

Godot · Unfinished

A bullet-hell project with reusable enemy timelines, boss phases, and configurable bullet patterns.

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Earlier projects

Azul

Unreal Engine · Team project · 2022

A 3D platformer with physics-based vine swinging and snake enemies.

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OffRoot

Godot · Game jam · 2023

A two-day game jam project with switching between past and present versions of a facility.

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Loco Puffs

Godot · Game jam · 2024

A two-day platform fighter with weapon-triggered laughter states that change gameplay.

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Power Trip

GameMaker · 2022

A management game about company finances, employee treatment, and the consequences of player choices.

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Enchanter

GameMaker · Unfinished · 2018

My first game project: a turn-based RPG with timed shielding and interacting status effects.

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Contact

Email me about gameplay programming roles.

nicovision@proton.me