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Technical write-up

Power Trip

A GameMaker management game about paying off a million-dollar company debt in ten in-game weeks.

Focus
Management simulation
Engine / language
GameMaker Studio / GML
Project date
November 2022
Development time
2 weeks
Power Trip’s employee management screen with profiles, firing buttons, and pay controls

The employee screen connects staffing and pay decisions to the weekly simulation.

Weekly decisions

Each week, players can hire or fire employees, adjust pay, and accept or decline employee requests. Employee treatment affects satisfaction as well as the company’s finances.

Advancing the week calculates profit based on employee performance, connecting staffing decisions to the debt repayment goal.

Power Trip’s mail interface listing employee requests about office equipment and services
Employee requests give the player additional decisions during the week.

Behavior tracking

The game tracks player choices for patterns of discriminatory or selfish treatment. When those patterns become pronounced, it switches into “evil mode”.

I designed the trigger to be difficult to activate accidentally. Players can still complete the game in that mode; it serves the project’s aim of showing the consequences of abusing managerial power.

Contact

Email me about gameplay programming roles.

nicovision@proton.me